Researchers Study Gamers to Boost Learning
Indiana University School of Education researchers are studying the decision-making skills of middle school student gamers in an effort to improve education. They found that while traditional education is built around students avoiding failure, gamers use failure as the MAIN SOURCE OF LEARNING. In traditional education, information is provided in advance, and students are to study it in an effort to avoid failure when given tasks, such as homework and tests. Mastering video games, on the other hand, involves trial and error. Players jump right in and start failing right away on tasks, and learn from those failures. Researchers believe education could be improved by giving students tasks they can fail at, but learn from (similar to the Montessori approach to learning).


Comments:
I completely agree with this ... I know I have always learned better from trial and error and I am 28.
I've learned better from T&E as well - a combination of both would be ideal though, as I often consult a walkthrough when gaming.
They had to study gamers to learn this?
It's common knowledge. HUMANS learn best whilst under minor to moderate stress, and by eliminating ignorances. Studying ANY REPEDITIVE TASK would serve just as good as studying games. Even carrying water up a hill. Why is it knowledge I've known all my life takes "experts" until 2008 to find out?
But, on the plus side, I've been waiting for education reform for too long. I really hope something happens.
Splinter of Choas said...
They had to study gamers to learn this?
Yes because in our current educational system the non-gamer students would receive blue ribbons of accomplishment for simply loading the game up.
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